=?^PG6ٍXdd ( @ (//(  0/80@0?/8 0( ?G@POWOXOP?H0@/7@O_``h_hPX 0(P_oppxow_g@O/8'' 7p`o?G/7 0??H/8`/o?GOX@H0?/pOW?H/8 7OP?G/7( P0@PX@O0@ 0O @H/@' 00@@P0?'_OP@H( 7/7' ^^^^^^^^^^^^^^^^^^^^^^^^^^TeeBBBBeTT^^^^^^^eBDJ33333JJDBeZ^^^^TD33==#####==3JDBT^^^^eJ=###=3DeZ^^TB3# #=3JBZ^^T3#  #=JBT^^J# Sll #=JBZ^T# %,68??86,/@A*< ##45('.6787-9%:;*<=#$+&,--.,/01)2 3 $%&&'%($!)* ##  !"#     ??dԚ:@guy_spr  xs5a3 b(fdH@Q@À!ZN8^ Hk@ecQ45I@O|1vQGMOZg^*5pS/fCTJs xs5a3 b(fdH@Q@`Gd;HA0o.shj>u6i45Le|+Uhm> 5ؘԝW(9Thd2T zOoH04M vs jet_pack_spr   Kxs5a3 b(fdH@Q@(Eh8 Zk`0j>(v<0jh>m(El Ixs5a3 b(fdH@Q@(Eh#Z `O$؝xMh"  floor_spr  1xs5a3 b(fdH@G(`Q0 F(#Dguy_jet  x1 P='`6މ+Q$1X4hc'⣶umk>}tA8?{ogHwoBQV_OAU_<֌Yoz: r*~l` O|u8^aFW%*,ޔWz_F xs5a3 b(fdH@Q@`Gd;HA0o.shj> iSa:cp)53@n>Xla54j8'P`B`|J c>-O0!}ȥpc$um4Q  _Fguy_obj [[has_jet = false; //defin a variable image_single = 0; // set him facing right fuel = 100;0000000[// set the gravity only when hes in the air if not(place_free(x,y+20)) then { gravity = 0; } else { gravity = 0.4; }0000000[// this makes it so the jet pack stay on the guy when he has // it, and it faces the right direction if (has_jet = true) then { sprite_index = guy_jet; } else { sprite_index = guy_spr; }0000000[bif (has_jet = false) then { has_jet = true; with (other) instance_destroy(); }0000000[ //stop moveing down vspeed = 0;0000000'[6x += 4; // move right image_single = 0; // face right0000000&[// ckheck if the player has a jetpack, if he does, start flying, // otherwise jump if (has_jet = true) and (fuel > 0) then { vspeed = -5; // set the vertical speed = -5 (move up) fuel -= 0.5 // mess with this to make the fuel level go down at dif rates } else { // this just makes it so he cant jump over and over in the air if not(place_free(x,y+10)) then { vspeed = -5; } } 0000000%[4x -= 4; // move left image_single = 1; // face left0000000 floor_obj jet_obj [image_single = 0;0000000controller_obj [draw_text(0,0,"Fuel level: " + string(guy_obj.fuel)); // draw fuel as text // draw it as a bar draw_rectangle(view_left[0],view_top[0]+14,view_left[0]+guy_obj.fuel,view_top[0]+24);0000000room0        0Pp@ {\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil Arial;}} {\colortbl ;\red0\green0\blue0;} \viewkind4\uc1\pard\cf1\f0\fs24 \par } Spritesguy_sprguy_jet jet_pack_spr floor_sprSounds BackgroundsPathsScripts Data Files Time LinesObjectsguy_obj floor_objjet_objcontroller_objRoomsroom0 Game Information Game Options