XbbYLK X ( @ (//(  0/80@0?/8 0( ?G@POWOXOP?H0@/7@O_``h_hPX 0(P_oppxow_g@O/8'' 7p`o?G/7 0??H/8`/o?GOX@H0?/pOW?H/8 7OP?G/7( P0@PX@O0@ 0O @H/@' 00@@P0?'_OP@H( 7/7' ^^^^^^^^^^^^^^^^^^^^^^^^^^TeeBBBBeTT^^^^^^^eBDJ33333JJDBeZ^^^^TD33==#####==3JDBT^^^^eJ=###=3DeZ^^TB3# #=3JBZ^^T3#  #=JBT^^J# Sll #=JBZ^T# %,68??86,/@A*< ##45('.6787-9%:;*<=#$+&,--.,/01)2 3 $%&&'%($!)* ##  !"#     ??d͞{8E@sprite0  hxs5cf3 b(fdH@Q@TLzT+2xԁ TLz¯r`-q9V{Ðh"5BDE Pxs5cf3 b(fdH@Q@(" xZBkp-;V'R=d"'VJؘ oxs5cf3 b(fdH@Q@PCvcJaK.Kz@hj#zL(0piASZw!; )(EJ#o:sprite1  x10 sFFNP àލwk %2$6Q+c>N5S<*lZ-Wʆ5aI"`Bfw P:@5gx:&&[$K4]08oJ>8@$WzBq\IV>\L'?pH-֝oCamorceau  ]dfini l'image du dbris0000000]2bref, quel subimage du sprite0 on prend (0,1 ou 2)0000000c image_singleround(random(2))000000]on donne l'angle de l'objet0000000c image_angle random(360)000000]-on donne la direction de dpart et la vitesse0000000c direction random(180)000000cspeed 4+random(4)000000]on regle la gravit0000000cgravity1.2000000cgravity_direction270000000 ]2l'objet tourne plus ou moins vite selon la vitesse0000000]attention la case RELATIVE !!0000000c image_anglespeed000000],SI il y a collision ola prochaine position0000000] du dbris...0000000action_if_emptyx+lengthdir_x(speed,direction)y+lengthdir_y(speed,direction)00000000000000]+on se colle au mur et on met la vitesse 00000000cspeed0000000cgravity0000000taction_move_contact directionspeed00000000000000 controleur 5action_create_object 0mouse_xmouse_y00000mur room1         1@` @†`ÆĆņƆdžȆ Ɇ@ʆ`ˆ̆͆ΆφІ ц@҆`ӆ`Ԇ`Ն``ֆ`@׆@ ؆@ن@چ@ۆ@܆ @݆@@ކ@`@@`@@`@@@@`XGame InformationX'{\rtf1\ansi\ansicpg1252\deff0\deflang1036{\fonttbl{\f0\fnil\fcharset0 Arial;}{\f1\fnil Arial;}} {\colortbl ;\red0\green0\blue0;} \viewkind4\uc1\pard\cf1\fs24 Exemple cr\'e9e par M@D_Doc \par pour le CBNA, communaut\'e9 francaise de Game Maker \par \par www.lecbna.org \par \f1 \par } Spritessprite0sprite1Sounds BackgroundsPathsScripts Fonts Time LinesObjectsmorceau controleurmurRoomsroom1 Game Information Global Game Settings